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Fallout 3: First ImpressionsLet me start by saying straight away, Oblivion? Didn't like it! So when I heard that Bethesda had the Fallout licence and was making the sequel for one of my all time favourite games, well I got a bit scared. So I went out and got myself the
special edition with the funky metal lunchbox
and Bobble head inside, and was very relieved
when the opening sequence that began "War.
War Never Changes. Then I spent two days playing it and, well, The first thing you'll notice is the change from the old isometric viewpoint to a first-person perspective. Okay, yes, this does make the world Wonderfully immersive, but it also signals what is a big change in the game play. This is no longer RPG with strategic elements but rather a RPG-Action game. Part of what made the previous Fallout games so great is that they were such wonderfully detailed RPGs, the action, the fighting, that was all secondary. What is painfully obvious though is Bethesda's desire to make an First Person Shooter that would sell well on consoles. And this is where ALL of Fallout
3's issues come from; Yup, Bethesda has tried REAL hard to use it's Oblivion engine to make an FPS game with Roleplaying elements. (Sure, FPS games might sell well, but it's a very crowded market out there, and that was never what Fallout was about anyway) The gameplay? It really is little
more than wandering the wasteland shooting various
nasties before entering dungeons to do more shooting
nasties. Simply put, not nearly enough effort has been put into the quests and dialogue trees. This becomes painfully obvious painfully quickly. On stepping into the first town, the first speech option for the first NPC I spoke with was "You want help disarming the bomb?". Hang on? What bomb? And this happens frequently, you'll speak with NPCs and have speech options for tasks that you really, really shouldn't. Compounding all of this, the quests
all feel flat and uninspired. With quests invariably
falling into the category of "Fetch X"
or "Defeat X" and only offer a choice
between "good" or "Bad". This is not a great RPG. The quest management system is similarily problem stricken, Oh, it's not outright buggy, but at the same time, it feels like they just barely bothered with it. For instance now, after Many hours in the game, one of my remaining quests is "Deliver Lucy's Message". That's it. No further detail. Oh, I'm sure Lucy told me who she wanted it delivered to, but that was many, many hours ago. So now, when I've finally explored the world a little more, who the hell am I supposed to deliver it to? The inventory managment is barely
any better. Oh sure, it this was a console, I
sure having to scroll through the menus of my
Pipboy would be fine. But this is a PC, I want
hotkeys to switch between items or use stimpaks
or Nuka-Colas. And while we're on that subject,
a brief item description for each item wouldn't
go astray either, at the very least let me know
which skill I need to equip a weapon, and maybe
a few details on what it does (ie- The Pulse grenade,
that you can only assume does bonus damage to
robots? or is that pathetically low damage number
the same for every target?) And that, is unfortunately the third,
fundamental problem with this game. The overiding
mood. Fallout 1 & 2 were wonderfully pastiche
homages to a post-apocalyptic world, with a frequent
dash of black humor. Yes it's pretty, but that's just not enough really.
- 3.5 stars.
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