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Fallout 3:And Yet I'm Loving It ??Okay, So my last post might of been
a little harsh. For those who may not have read
it it was a review of Fallout based on my first
16 hours of play time (what looks like it may
have been the first third of the game) Or in short, this was a game that has an OUTSTANDING Pedigree, and Bethesda managed to Gimp it. I'm now prepared to say that SOME
of this might have been a bit harsh. See, I'm now at approximately the 2/3 mark, having explored a good chunk of the available map, and having unlocked the Mark 2 power-armor. And have therefore experienced a fair sight more of what the game has to offer. The main issue I had, having picked
up this game hoping for a brilliant RPG comparable
to Fallout 2, was that the quests you are offered,
were inevitably bland and banal. Often limited
to "fetch X", "defeat X",
and "Visit X" while offering a choice
between a "Good" path and a "Bad"
path. I'm pleased to say that this does
start to give way to a few inspired moments. Oh
sure, a lot of the quests feel like little more
than a reason to get you to go to another-generic-dungeon-to-fight-nasties-before-claiming-prize,
but there are at least a few quests that offer
a pleasant change of pace (the dream-like Tranquility
lane is a wonderful example) and the oppurtunity
to explore non-violent options to resolve quests
(such as Arefu's vampire situation) become more
abundant. Oh sure, The voice work is done by some wonderful pedigree, Liam Neeson, Malcolm Mcdowell, but the scripts continue to hurt, or just be plain out of misstep. Why am I offered the chance to ask guards for help clearing the Ghoul problem when I flatly turned down the quest? So yeah, after the beauty that was Fallout 2's quests and scripting (and yes, I loved it's black humour) and recent gems such as Neverwinter Nights or Star Wars:KOTOR setting some pretty high benchmarks for RPGs this still feels like it fall short. And yes, the world can be a frustrating thing to navigate, but it does slowly get easier. It is just unfortunate that this again means clearing the dungeon instances that are the local subway tunnels in order to do this. (Why weren't vehicle options included to make this less painful?) Yes, the combat system doesn't get
any less clunky. I understand the decision to
hide the stats and numbers to make the RPG elements
less "Nerdy" but this really does confuse
a lot of issues. Even if you line up your crosshairs
perfectly for a headshot, you can miss because
of, what one can only assume, is insufficient
points in the corresponding skill. And lastly, it feels naff to complain
about the game being a Console-Port, especially
when Bethesda has tried so hard to make it a clean
port. But that "Games for Windows" moniker
isn't fooling anyone, this was first and foremost
a game designed for consoles. And yet, I find myself getting drawn
up in this world's charm, It becomes an addictive
little thing offering moments of brilliance, a
truly guilty little pleasure. Yep, the thing is, that I've found
myself really loving this peculiar beast. It is
deeply immersive, a credit to that effort on it's
visual design. So yeah, I'm downright loving it. So while this remains a game I doubt I will ever reinstall after the initial playthrough (as I have with both Neverwinter Nights) It is still a thoroughly enjoyable game, And I find myself heartily recommending it? Don't ask me why, I don't know,
just get out there and enjoy it.
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