A New US President Is Overshadowed
By Video-Games!
Wow, It's been a mammoth week, there
are just so many things I could talk about, The
USA has elected a new president, California has
passed Proposition 8, New Zealand is heading to
thye Polls for their election, The Global economy
continues to see-saw as a direct result of the
poorly regulated American markets (or is it because
both China and Saudi Arabia have taken active
swipes at the US as part of a brewing global economic
war?), Yup, so many things.
And Instead I gonna say that it has been an excellent
week for Gaming, with Fallout 3 released last
week, and Red Alert 3 out this week.
I've already grumbled about Fallout 3, about how
it feels more like a sequel to Oblivion than a
Sequel to Fallout.
But red Alert 3? Well, It's delivering exactly
what it says on the tin. Except for one tiny niggle.
In a trend that seems increasingly common these
days the Solo campaign has been neglected in favour
of online multiplayer. Even the Solo campaign
REQUIRES that you play with a co-commander (either
a live online person, or an AI controlled general)
Which can hardly be described as Solo play. And
there just doesn't seem to be a way of turning
them off.
Though I'm not sure if this is good or bad yet.
See I've very actively resisted the idea of becoming
an online player in RTSs, mainly because I'm sure
I'd get my ass kicked (I've seen some of those
Starcraft players go at it, it's crazy)
And the Solo campaign on offer here seems like
it is geared, more than anything else, towards
getting you into the online arena.
Yes, I do want a very solid SOLO campaign out
of a westwood game (all that cheesy FMV should
serve a real purpose) but at the same time, I
want to give this online play thing a shot, It's
just there is some anxiety surrounding the possibility
of me sufering maximum pwnage.
So this could be the game that helps get me past
that.
Still, I'd like a straight run through the game,
by myself, so at least I knew what all the units
were capable of (especially given that every unit
has a secondary power/mode, and that, for once,
these secondary poiwers are very, very useful.
In fact, overall, Red Alert 3 is a very well crafted
game.
I've played a lot of RTS games over the years,
and seen the genre evolve. It's become much faster
paced, and honestly, I'm not sure how I feel about
that. Unit abilities were slowly introduced,(poorly
at first) Troop transports are a classic example
of this, so very often being slow and cumbersome.
And Resource management has undergone many, many
change over the years, not all of them good.
And So we have RA3 which has tackled each of these
issues superbly.
Yes, it's fast, but the interface is slick, and
with the help of a few good hotkeys, the pace
is consistent, and feels just right. You never
feel like your waiting for something to be built,
or for resources to become available to move forward,
and you never feel slowed down by toggling unit
abilities or waiting for upgrades.
As mentioned, the unit abilities are wonderfully
handled and useful, your victory will rest on
using them well.
And my personal favourite feature is the wonderful
changes to the troop transport system, having
only really played the soviets so far, I got to
say that the Bullfrog, which launches your troops
at the enemy, has been very useful. There is also
no noticable delay with loading troops into a
transport. (which I'm sure will make online tactics
such as loading a Twin blade Helicopter full of
engineers, moving stealthily to the rear of the
enemy base, and capturing their structures, a
very common strategy.
The Resource Management feels PERFECT. Not so
fast that you're constantly rolling in credits,
but not to slow that you're constantly waiting
for units/structures to be built.
And the Paper, Rock, Scissors balance of Units
also feels extremely well balanced, the navy and
seas have been well integrated, through the use
of many amphibious units.
And yes, you're going to want early Air Defense,
as the majority of Air units can make quick work
of your buildings.
With all of these elements so finely balanced,
it means your efforts are spent out on the map,
guiding your troops towards swift victory.
Yup, I'ts a brilliant game, and
I'm more than happy to let it slowly drag me into
the online world.
Life
in Heck is Updated Every Sunday (& occasionally Midweek)